I’ve been playing around with HabitRPG for a little over a month now, so as promised: my HabitRPG review! My initial impressions and description can be found in my previous post, but this post is a more in-depth review after a month of use. I backed the Kickstarter shortly after trying it out for a while and there have been a lot of updates since (not only due to my contribution, I’m sure 😉 ). The creator, Tyler Renelle, is obviously very passionate about HabitRPG and it really shows. Here’s my rundown of the things I love and the things I’m not too happy with. Let’s start with a short visual tour and after that I’ll get on with the review:
Is gamification a suitable technique for maintaining motivation and momentum in your PhD? While I dislike buzzwords like these a lot, I think gamification has great potential in many applications. I guess most people are familiar with the success of Stack Overflow, a well-known example of gamification done right, but can techniques like these be successfully applied to everyday activities as well?