I’ve been playing around with HabitRPG for a little over a month now, so as promised: my HabitRPG review! My initial impressions and description can be found in my previous post, but this post is a more in-depth review after a month of use. I backed the Kickstarter shortly after trying it out for a while and there have been a lot of updates since (not only due to my contribution, I’m sure 😉 ). The creator, Tyler Renelle, is obviously very passionate about HabitRPG and it really shows. Here’s my rundown of the things I love and the things I’m not too happy with. Let’s start with a short visual tour and after that I’ll get on with the review:
- It really feels extra rewarding to complete real-life tasks when using HabitRPG and this provides you with a little extra motivation.
- History statistics are kept for all tasks so that you can look for trends in your behavior.
- New features are introduced regularly. This past few weeks pets, the ability to create a user profile for instance and avatar customization were introduced. Yes, I’m a girl now!
- There will be iPhone and Android apps soon as the Kickstarter was successfully funded.
- From a technological perspective, I really have a soft spot for the chosen technologies and applications. This guy is using awesome things like MongoDB, github and Trello (for planned features, you can even vote there!) and I love it!
- They are not trying to re-invent the To-Do-list-management-wheel and there is planned integration with existing task managers like Remember The Milk, Google Tasks and Evernote (my fingers are crossed for Astrid).
- As is the case with many new projects, there’s still a lot of bugs and server load issues to be ironed out. This typically shows up as ‘unable to connect’ messages and sometimes the game can’t be accessed at all.
- No social media integration or friends functionality yet, it would be great to provide some extra motivation.
- Using HabitRPG alongside your existing task management techniques gives you extra overhead and bookkeeping to do.
- I’m not sure how well this would work for non-gamers at all. Then again, it doesn’t need to be for everyone.
I really enjoyed using HabitRPG a lot and will continue to use it after this month. I really feel the gamification aspects give me an extra reward as I complete tasks in real life. I love how well it works for both personal habits like eating healthy food as well as for work-related activities like getting tasks done. I can honestly say I’ve eaten more fruit last month due to HabitRPG and enjoyed completing Pomodoros more, because they will give me more gold and experience points. The things I didn’t like so much are mostly currently being worked on. I unfortunately can’t speculate on if such a system would be helpful to non-gamers at all.
Will it work for you? There’s really no way of finding out other than trying it out for a while. You have so much to gain (experience and gold) and almost nothing to lose (health)! If you do give it a try, I’d love to hear about your experiences in the comment section. Updates on the project can be found on the official HabitRPG blog.